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MOTION SICKNESS WARNING: Radiated planet rotates around the skybox at an incredibly accelerated rate, many player experienced slight nausea when exploring this planet.
Due to its slow rotation, the day/night cycles on the Radiated planet take more time than the ones on the Terran planet. This makes it challenging to sustain your electricity level with only Solar Panels, so it is advised to use Wind vanes and Wind turbines to generate power. Conveniently, Radiated planets have permanent wind locations on the surface or just above the surface. If you place your Wind vanes and Wind turbines in the appropriate locations you will always have power. Also one of the poles on this planet will always have sunlight. All of the planets are above the plane of the star, this makes accessing sunlight as simple as finding the pole that is at the very bottom portion of the planet but due to the procedural generation of planets you might find that the perfect spot is at the top of a mountain or on a floating pod making it difficult to expand your base.
The average time it takes for a day/night cycle to pass is 20 minutes.
Resources[edit | edit source]
Acquiring resin[edit | edit source]
Since resin if crucial for base expansion, players use a lot of it and are surprised that there isn't nearly any. Attempting to mine resin on radiated planets is not advisable, there are easier ways to get it.
Trading[edit | edit source]
This assumes that you have trading researched. It is a method which takes advantage of normally not very accessible resources, typically copper, coal and aluminum, have high trading value while resin is only of value 1.
You start by bringing a lot of resin with you, so you can get started. Typically you would make the trading platform, mine resources (coal is a good choice as it is found on the surface) and trade them for resin. Also, if you have enough power, you can make a fuel condenser and trade hydrazine for resin.
Biome[edit | edit source]
Worm Pit: The only surface biome of radiated planet, indestructible worm spawns all over the planet. If you were to fall in, you will die.
Storms[edit | edit source]
Radiated planets have storms very often because of its windy environment. They, however don't mean any real danger apart from low visibility, because the aren't strong enough to throw debris around.
Power generation[edit | edit source]
Because the day-night cycle is relatively long, it would be hard to make a sustainable source of energy using only solar panels and batteries (even though lithium) is easily accessible on Radiated planets. Instead it is advisable to use wind turbines. That will take advantage of often appearing wind streams just above the surface. Although you can see semi-transparent particles floating in steams, they are graphical entities only and will interact with the turbines only by coincidence.
Instead of attempting to place your turbines into them, make a few (~3+), make a line of pods and place them on every other pod, which should be elevated (as high as it goes). Note that you may not ever pick any wind on structures directly on ground level. Placing a battery on every other pod (those without turbines) is usually sufficient for an uninterrupted flow of energy.
Also note that the line should be straight in order to cover the largest possible area, if you put them next to each other, all of them would be producing energy at once. What you want is at least one working at a time.