The average time it takes for a day/night cycle to pass is about 13 minutes.
Resources[edit | edit source]
Arid Expanse[edit | edit source]
The most common biome on Arid. Tumblespikes commonly spawn off-screen, rolling into range and easily overwhelming underprepared Astroneers. Other plantlife is rare, but there are plenty of rare resources such as Titanium and Lithium.
High Rocks[edit | edit source]
Also known as the "Arid Fortress", it's a tall fortress-shaped formation of terrain, consisting of mesas. Arid planets usually spawns with at least 2-4 of these. The tabletops of the mountains make a great place to set up bases, as the high elevation provides relief from the onslaught of Tumblespikes in the expanses below. Resources aren't as common here, however, so frequent trips down the mesas are helpful. Take note: Tumblespikes can rarely make it up to the tabletops, so the area isn't completely safe from hostile life.
Red Sands[edit | edit source]
The underground layer of Arid; resources rarely appear around here. Areas around this biome are extremely foggy and dark. Hostile plants spawn all over, and resources are rather scarce, but due to the fact that Tumblespikes do not spawn underground, it is a recommended for new players to start their bases here, making trips to the expanses to mine resources.