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Each planet is made up of a combination of Biomes, that each have their own appearance, color palette, and resources that spawn. Biomes can combine to create unique terrain for the player to explore.

Icon Sylva.png Sylva[edit | edit source]

  • Purple Forests: Sylva's Purple Forests scatter the surface of the planet, marked with blue and purple Soil and tall trees that can sometimes contain Research Items. They are also a good source for early Ammonium.
  • Gray Mountains: The mountains of Sylva are peaks of gray soil capped with white that imitate snow. Scattered around are rocks, Bouncevine and deposits of Malachite and Graphite.
  • Flat Plains: The flat, verdant plains of Sylva span the entire planet, with a mix of green and brown soil. The flat open areas make the perfect location for players to set up and expand their bases.
  • Deep Ravines: Occasionally a deep ravine would crack through the surface of the planet, creating a natural way to see directly into the first underground layers. They can be hard to traverse early on, and hard to see with a risk of the player falling in before seeing them due to the small hills that surround them. The surrounding areas can contain small amounts of Graphite.
  • Mushroom Forest: Sylva's unique mantle layer biome is a vast Mushroom Forest, with red soil spanning the entire layer. From small, short fungi to tall mushroom trees, the Mushroom Forest can contain many surprises, also being the best source for large deposits of Malachite and Ammonium on Sylva.

Icon Desolo.png Desolo[edit | edit source]

Icon Calidor.png Calidor[edit | edit source]

Icon Vesania.png Vesania[edit | edit source]

Icon Novus.png Novus[edit | edit source]

Icon Glacio.png Glacio[edit | edit source]

Icon Atrox.png Atrox[edit | edit source]

Notes[edit | edit source]

  • Some biomes can overlap, creating unique terrain and making it seem like resources that spawn in one biome can spawn inside of another.