Game Mechanics

From Astroneer Wiki
Jump to: navigation, search

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.

Astroneer makes use of a variety of common survival game mechanics with a focus on creating a base from which the player can branch out and explore.

Starting Out[edit | edit source]

Astroneer's standard gamemode starts the player on a procedurally-generated Icon Sylva.png Sylva following character creation and a landing sequence in the Icon Dropship.png Dropship. Upon exiting the Dropship, a Icon Shelter.png Shelter and a Icon Landing Pad.png Landing Pad are spawned on top of a circle of indestructible black terrain which cannot be destroyed without the use of Icon Dynamite.png Dynamite or any level of Drill mod

The Landing Pad provides a Startup Package which supplies the player with one Icon Tier Large.png Medium Printer, one Icon Platforms.png Medium Platform B, and one Icon Oxygenator.png Oxygenator. All of these items can be deployed and used as the Player sees fit, though the ingame tutorial will suggest the Player place the Oxygenator on the appropriate Shelter socket so that it can supply Oxygen to nearby Tethers and connected Platforms.

Oxygen[edit | edit source]

Icon Oxygen.png Oxygen is a primary resource in Astroneer, and the most critical. Players require oxygen to live, and if they run out, they will eventually die. Fortunately, the early game provides two options to mitigate the risk posed by oxygen deprivation: Icon Tether.png Tethers, and Icon Oxygen Tank.png Oxygen Filters. Additionally, the more permanent Icon Oxygenator.png Oxygenator can be used to enable oxygen distribution across an entire base.

Tethers[edit | edit source]

Icon Tether.png Tethers are a key exploration tool throughout the course of gameplay. When adjacent to a platform connected to an Oxygenator, they will provide Oxygen to any nearby players and create a connection with adjacent Tethers. They are especially useful earlier on as players have a limited Oxygen supply, and key resources, such as Icon Malachite.png Malachite and Icon Laterite.png Laterite, will always be a significant distance away from the player's starting position.

Tethers are crafted in packs of eleven and are, by default, placed using T. One pack takes up one Tier-1 slot.

Oxygen Filters[edit | edit source]

Icon Oxygen Tank.png Oxygen Filters are a consumable item that can be crafted for 1 Icon Resin.png Resin in the player's Backpack Printer. They provide a temporary supply of oxygen whenever the player is not actively tethered to an oxygen source. A single set of Oxygen Filters takes up one Tier-1 slot.

Power[edit | edit source]

Power is distributed across a network using a system of cables that extend from, and snap into, red sockets on Icon Platforms.png Platforms and Vehicles. Icon Tether.png Tethers will also distribute power when connected to oxygenated platforms, but only to nearby Players.

A placed platform with a cable connection will be "pinned" to terrain, making it immovable until disconnected; vehicles, on the other hand, can move, and will remain connected until they reach maximum distance. Vehicles also use this system to connect to one another.

Typically, a cable connection is bi-directional and will attempt to equally distribute power. However, by using Icon Extenders.png Extenders or a Icon Splitter.png Splitter, power can be forced to travel one way.

Power Generation[edit | edit source]

Power can be generated with a variety of items and modules. Astroneer offers a challenge by having players adapt to different Planets' environments; for example, Desolo, the moon of Sylva, has a very limited atmosphere, making it less than ideal for a Icon Wind Turbine.png Wind Turbine.

Renewable Power[edit | edit source]

Renewable power includes Wind and Solar energy, and is the primary power source in the early- and mid-game. These forms of power are temperamental as they are dependent on environmental conditions.

An alternative in the lategame is the Icon Generator.png RTG, an infinite power source that produces a significant amount of energy. A low-power version can be found mounted on the starting Icon Shelter.png Shelter.

Non-Renewable Power[edit | edit source]

Non-renewable power requires fuel to run and is limited to the Icon Generator.png Small Generator and Icon Generator.png Medium Generator. When activated, a generator will produce a continuous flow of power until its fuel source runs out. This makes them ideal in the early-game where power is limited, and in the mid- and late-game as an emergency power source.

Power Storage[edit | edit source]

Power storage in Astroneer is done using Batteries. The Icon Battery.png Medium Battery is ideal for providing a consistent flow of power in a base when there is a shortfall in power generation, while the Icon Battery.png Small Battery is better used in the player's Backpack where it can provide power for their Terrain Tool's Augments.

Spaceflight[edit | edit source]

Once a player has constructed a Shuttle, they can activate liftoff and be boosted into orbit of the world they are on. From there they can either select the same or a new Landing Zone on the same planet or try to reach another planet within the system that is in range. Care should be taken to not prematurely venture into space until you and your space vehicle are properly equipped. If you travel elsewhere with insufficient Hydrazine, you may be unable to return until you find more. Not all Landing Zones are guaranteed to be a possible place to setup a base or be free of hostile flora either.

Deform Tool[edit | edit source]

The deform tool has three main modes of use. The [E] key pulls it off your Backpack or puts it back. Left clicking with it will cause it to dig the area its pointed at out. Holding [CTRL] key down then left clicking with the tool will cause it to try and flatten Terrain to the same plane of 3-dimensional place as the polygon where the tool started. Holding [ALT] down while using the tool can be used to fill in holes or build structures.