Modules
From Astroneer Wiki
Astroneer's main element is the modules. Modules include every functional and attachable object that helps the player. Some modules must be built within a Platform or on a Vehicles. Not all modules are unlocked from the beginning, so players will have to unlock them through research. Some objects, like Tether, function differently than a module, because they do not require Attachment Slots in order to function. These are called Deployables.
Small Tier[edit | edit source]
Medium Tier[edit | edit source]
- Habitat: Player can expand their base to another location or planet using this module
- Medium Storage: Stores up to 8 Tier-1 Objects
- Medium Solar Panel: Generate Power from sunlight
- Medium Wind Turbine: Generate Power from the wind
- Medium Generator: Generate Power from Coal
- 1-Seat: Player can drive vehicles using this
- Drill Head: Excavate terrains when paired with Crane or Large Rover
- Winch: Pulls large undraggable objects
- Thruster: Consumes Hydrazine to give vehicle directional control
Large Tier[edit | edit source]
- Buildable at Medium Fabricator
- Fuel Condenser: Generates Hydrazine using power
- Mineral Extractor: Extracts resources from terrain
- Printer: Fabricates most of the Medium Tier Modules
- Research: Unlocks new schematics out of Artifacts
- Smelter: Refine raw materials into its refined forms
- Trade Platform: Trades resources into another
- Vehicle Bay: Fabricates Vehicles and its attachments
- Hydrazine Catalyzer: Converts Ammonium into Hydrazine
- Buildable at Vehicle Bay
- Large Storage: Provides attachment slots for up to four Tier-2 objects
- Crane: When paired with Drill Head, capable of excavating terrains at a rapid pace
- 3-Seat: Carries 3 passengers
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