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Patch 117

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Patch 117
Patch 117.jpg
Details
Version Number 0.2.117.0
Game Stage Pre-Alpha
Release Date January 9, 2017
Original Post Link to SystemEra forums page
Other Patches
Previous Patch Patch 0.2.115.0
Next Patch Patch 119


Updates[edit | edit source]

New in 117:

  • Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
  • Fix issue where some unburied discoveries would not simulate physics after reloading a save.
  • Fix very bad performance when training together many rovers or trucks.
  • Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
  • Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).

Xbox/UWP gets all fixes from Steam 111 and 115. Recapping (minus Steam only issues):

  • Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
  • Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
  • Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
  • Cut value of Fuel in half on Trade module
  • Double power requirement and production time of Condenser
  • Fix known physics problems when attaching things to large storage on truck
  • Fix bug allowing player to make building platforms after a conduit hub has already been branched.
  • Change the Shuttle/Spaceship conduit hub type to the same as the habitat
  • Allow Shuttle/Spaceship to reattach to previously created hubs
  • Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
  • Fix issue where resources hover out of backpack on loading save
  • Fix Popper hazards spawning new research items on save load
  • Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
  • Fix for research item exploit where player could save game after getting item, and reload.
  • Fix for clients not seeing correct light and oxygen state on tethers.
  • Fix for clients being unable to hear anything in SFX category of sounds.
  • Don't allow player to enter vehicles while interacting/holding anything else