Storages

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Storages are Modules which serve the sole purpose of storing items.

Basic Storage[edit | edit source]

Medium Storage[edit | edit source]

The Medium Storage is a Tier 2 Module that can carry up to 8 Small items just like the Backpack. Note that some modules might not function correctly when attached to the storage, such as the Small Solar Panel.

Medium Storage Silo[edit | edit source]

The Medium Storage Silo is a tier 2 Module that can carry up to 24 small items. It can be crafted using small printer.

Large Storage[edit | edit source]

The Large Storage is a larger version of the Medium Storage. It carries up to 4 Medium objects, up to 32 Small items with the combination of the Medium Storage, and up to 96 small items with the combination of the Medium Storage Silo. It is crafted using the Medium Printer. It can be fitted to either a Large Rover or a Medium Rover, as well as a Large Shuttle.

Large Storage
Large Storage

Extra Large Storage[edit | edit source]

The Extra Large Storage is the largest type of storage in the game. It carries up to 31 Small items. You cannot put Medium or larger items on it.

Extra Large Storage on Extra large platform
Extra Large Storage on Extra large platform

Special Storage[edit | edit source]

Canister[edit | edit source]

The Canister is a special tool that is used to store Soil. It is in many ways similar to a Tank, which stores Oxygen. It is reusable, and Soil will be stored or removed depending on what one is doing with the Terrain Tool. The Canister used to be required for storing Hydrazine, but now it is simply a modified Canister model that is consumed with the Hydrazine.

Small Oxygen Tank[edit | edit source]

The Small Oxygen Tank is a compact version of the Backpack's built-in Oxygen tank. It can be attached to any slot on the Backpack, including slots on the Terrain Tool.

Batteries[edit | edit source]

Batteries are one of the types of Items in Astroneer which store power. When a surplus of energy is produced, it is used to fill a battery somewhere in the network (assuming all modules' internal batteries are full). They can be filled or depleted at a maximum rate of 4 units/sec (or 1 bar/sec).