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|Crafted at||Large Platform|
Though they have a built-in battery, rovers need power to be driven and function as an unlimited supply of air when you're in or connected to it. Provided you have excess power to spare at a base camp, connecting to the Medium Rover will also replenish the power in your backpack.
The Medium Rover is much smaller and weaker than the Large Rover, consider replacing it as soon as you researched the Large Rover.
Consumes 0.5 units/sec, or 1 bar of power in 8 seconds. Without an external power source or batteries, under continual use, the 8 bars of its internal battery is emptied in 64 seconds.
- 1-Seat - Is required to drive the rover
- By Base - via flexible hose to that become visible once rover is adjacent to a Platform
- By Module - via Power generating module such as, but not limited to: Generators, Solar panels, Wind Turbines
- By Object- via collected Power (resource) or Power Cells
- A rover base starts with four small attachment slots on its top that can hold 2 medium object, and 2 small dynamic attachment point that can be used to either carry small items, or to connect it to other rovers
- Medium Storage - Allow carrying more small items on the vehicle such as Resources, use in pair with large storage to maximize effectiveness
- Large Storage - Each of these doubles attachment points of half the top of the rover
- Medium Battery - Increase power capacity by 16 bars or 128 seconds, batteries also power up the player that connects to them
- Crane - Used with a Drill Head for bulk material collection
- Winch - Allow rover to tow other vehicle and large objects from further
Hauling and Trains
Like Large Rovers, Medium Rovers can be tethered together to form "Trains".
There are limitations how big a train can be based on the number of vehicles and/or how full they are. The more vehicles or the more stuff is loaded onto them, the slower they go, up to the point where they can no longer climb small rises or even move at all.
A Medium rover are capable of:
- Pull one lightly loaded Truck
- Pull three loaded medium rover
- Medium Rovers can link the power grids of base camps. As of alpha testing this is confirmed as two grids, but with adequate power sources in each base camp's grid, more may be possible.
- Medium Rovers have their own in-built beacon which can be used to mark locations that don't justify establishing a new Habitat. This can be useful if normal beacons are being used for something else like marking roads or other points of interest.
- Medium Rovers can supply unlimited air and have attachment slots for supplies, so they can be use as general storage and function like temporary camps while exploring.
- If you're in a drivers seat, storms can't hurt you so long as the rover does not roll. If you partially bury a rover, so storms can't blow them away, they make ideal outposts/sanctuaries since they also have their own in-built beacons to mark where they are.
- Regularly check anything added to the front or rear end points as sometimes they fall off in a crash or on rough terrain.
- Include some compound in your toolkit; if the rover is already full, then having compound allows you to quickly make a beacon to mark where materials or scavenged items are left behind to be collected later.
- The weight of a vehicle can be affected by attachments, additions, and how loaded up it is. The rover's weight determines how fast it can move or how/if it can be used in a train.