This update mostly addresses the inability to Print objects or Vehicles after unsuccessfully being rewarded with their blueprints for Researching. There's 2 bug fixes included in this update as well.
UPDATES
MEDIUM PRINTER base module now unlocked at the beginning of new games. You will no longer be required to unlock its Blueprint from Researching.
MEDIUM PRINTER base module will include a SMALL SEAT blueprint, available for Printing. You will no longer be required to unlock its Blueprint from Researching.
VEHICLE BAY base module now unlocked at the beginning of new games. You will no longer be required to unlock its Blueprint from Researching.
Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
Backpack gets illuminated when opened to aid visibility in dark areas.
Default terrain tool brush size and intensity adjusted.
Terrain tool now adds grey terrain when no augment mod equipped.
Terrain brush now indicates color
Added an interaction indicator between the Astroneer and held items. In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
Fix issue where some unburied discoveries would not simulate physics after reloading a save.
Fix very bad performance when training together many rovers or trucks.
Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).
Fixed deadlock causing freezes on many people's machines, especially those with dual core CPUs.
Fixed 10 different crash issues affecting save reloads, multiplayer joins, and general gameplay.
Decreased performance impact of distant objects.
Fixed certain performance problems that appear after loading a save.
Optimized tether networks to significantly improve framerate performance.
Tethers now go dark when disconnected from their sources.
Properly disabled VR plugins.
0.2.90.0
16th December 2016
Game goes to unplayable framerate upon going underground. Seems an issue with computing reverb on certain hardware. We've disabled reverb for now and will investigate later.
Fix for 100% crash for users with Intel Core2 Duo and Core2 Quad processors.
Fix for SteamVR launching alongside the game. We don't have VR support!